tabletopresources
epicroll:

Today’s inspiration: journal-writing on the road. Sweet art aside (you could easily write up at least 6 loot items based on her outfit alone - I mean, that phoenix quill!?), this brings up something I’ve been pondering lately: having the players tell the stories of the road.
Up until now, I’ve been doing recaps of the past session, writing lengthy updates and posts and having fun with it. Mostly, I just convert my session notes, tweak the tense and remove anything the team hasn’t discovered yet.
But I like the idea of letting the players (maybe the Bard?) post a 1-paragraph recap of the game to get their perspective on things.
Asking questions, getting answers
In an effort to get more of that perspective, I recently did something I’ve never done before too: I asked the players to complete a 5 question survey asking them about things like:
Loot generosity
How the story’s going
Railroading
A loot/item/story hook wishlist
And anything else
The replies were exceptional - and a little bit surprising. It was split right down the middle in terms of what they wanted and didn’t want to see in the game (some wanted MOAR COMBAT and some LESS COMBAT - for me, that’s win/win). The were happy with the content and super impressed with the story - and all the secrets and hooks that keep coming up. The result of the surveys were exactly what I wanted to see; it let me know I’m on the right track. One of my players wants me to release the game as a novel series he’s liking it so much! That’s one sale, i guess. ;)
If you’ve a group of players at the table and want to gauge how much fun their having, asking them to each give a record of a different session might be a cool way to do that, and maybe draw out skills and talents you didn’t know they have. Or you could try a survey too.
- Mathew out!

epicroll:

Today’s inspiration: journal-writing on the road. Sweet art aside (you could easily write up at least 6 loot items based on her outfit alone - I mean, that phoenix quill!?), this brings up something I’ve been pondering lately: having the players tell the stories of the road.

Up until now, I’ve been doing recaps of the past session, writing lengthy updates and posts and having fun with it. Mostly, I just convert my session notes, tweak the tense and remove anything the team hasn’t discovered yet.

But I like the idea of letting the players (maybe the Bard?) post a 1-paragraph recap of the game to get their perspective on things.

Asking questions, getting answers

In an effort to get more of that perspective, I recently did something I’ve never done before too: I asked the players to complete a 5 question survey asking them about things like:

  • Loot generosity
  • How the story’s going
  • Railroading
  • A loot/item/story hook wishlist
  • And anything else

The replies were exceptional - and a little bit surprising. It was split right down the middle in terms of what they wanted and didn’t want to see in the game (some wanted MOAR COMBAT and some LESS COMBAT - for me, that’s win/win). The were happy with the content and super impressed with the story - and all the secrets and hooks that keep coming up. The result of the surveys were exactly what I wanted to see; it let me know I’m on the right track. One of my players wants me to release the game as a novel series he’s liking it so much! That’s one sale, i guess. ;)

If you’ve a group of players at the table and want to gauge how much fun their having, asking them to each give a record of a different session might be a cool way to do that, and maybe draw out skills and talents you didn’t know they have. Or you could try a survey too.

- Mathew out!